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Item details - Inquisitor
Inquisitor
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.


Amarr Frigate bonuses (per skill level):
10 % bonus to Remote Armor Repairer amount
10 % reduction in Remote Armor Repairer activation cost

Role Bonus:
50 % bonus to Remote Armor Repairer optimal range
600 % bonus to Remote Armor Repairer falloff

Armor
Armor Hitpoints 500 HP
Armor EM Damage Resistance 50 %
Armor Explosive Damage Resistance 19.999998807907 %
Armor Kinetic Damage Resistance 25 %
Armor Thermal Damage Resistance 35.000002384186 %
Shield
Shield Capacity 225 HP
Shield recharge time 625000 s
Shield EM Damage Resistance 0 %
Shield Explosive Damage Resistance 50 %
Shield Kinetic Damage Resistance 39.999997615814 %
Shield Thermal Damage Resistance 19.999998807907 %
Astronautic
Cargo capacity 250 m3
Mass 1,630,000 kg
Volume 28700 m3
Baseprice 0 ISK
Fitting
High Slots 3
Medium Slots 2
Low Slots 4
Rig Slots 3
Calibration 400 points
Drone Bandwidth 5 Mbit/sec
Launcher Hardpoints 0 hardpoints
Turret Hardpoints 2 hardpoints
Powergrid Output 51 MW
CPU Output 135 tf
Combat
Maximum Targeting Range 36000 m
Scan Resolution 900 mm
Maximum Locked Targets 7
RADAR Sensor Strength 10 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
Signature Radius 34 m
Misc
Tech Level 1 Level
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