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Item details - Crucifier Navy Issue
Crucifier Navy Issue
As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.

The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.

Amarr Frigate bonuses (per skill level):
7.5 % bonus to Weapon Disruptor effectiveness
20 % bonus to Small Energy Turret damage

Role Bonus:
-85 % penalty to Weapon Disruptor optimal range and falloff
-85 % reduction in Weapon Disruptor activation cost and CPU requirements

Astronautic
Cargo capacity 165 m3
Mass 1,064,000 kg
Volume 28100 m3
Baseprice 200,000 ISK
All losses
Ship type Victim Final blow Location
Crucifier Navy Issue
Frigate
Pandemic Horde
The Kalevala Expanse, RQOO-U (0.0)
C:
Crucifier Navy Issue
Frigate
Amarr Empire
The Bleak Lands, Sahtogas (0.3)
C:
Crucifier Navy Issue
Frigate
Amarr Empire
The Bleak Lands, Sahtogas (0.3)
C:
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