Bastion Module I
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities. This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. |
Astronautic
Cargo capacity | 0 m3 | |
Mass | 1 kg | |
Volume | 200 m3 | |
Baseprice | 5,000,000 ISK |
Attributes
Structure Hitpoints | 999999 HP | |
Maximum Velocity Bonus | -100 % | |
Powergrid Usage | 100 MW | |
CPU usage | 10 tf | |
Activation time / duration | 60000 s | |
Speed Bonus | 0 m/sec | |
Primary Skill required | Advanced Weapon Upgrades | |
Secondary Skill required | Energy Grid Upgrades | |
Maximum Locked Targets | 13 | |
Armor EM Damage Resistance | 0.699999988079071 % | |
Armor Explosive Damage Resistance | 0.699999988079071 % | |
Armor Kinetic Damage Resistance | 0.699999988079071 % | |
Armor Thermal Damage Resistance | 0.699999988079071 % | |
Shield EM Damage Resistance | 0.699999988079071 % | |
Shield Explosive Damage Resistance | 0.699999988079071 % | |
Shield Kinetic Damage Resistance | 0.699999988079071 % | |
Shield Thermal Damage Resistance | 0.699999988079071 % | |
requiredSkill1Level | 5 | |
requiredSkill2Level | 5 | |
Damage Multiplier Bonus | 0 % | |
Falloff Bonus | 25 % | |
Optimal Range Bonus | 25 % | |
Tech Level | 1 Level | |
Missile Velocity Bonus | 25 % | |
Shield Boost Bonus | 100 % | |
Scan Resolution Bonus | 1 % | |
Meta Level | 0 Level | |
maxGroupActive | 1 | |
Tracking Speed Bonus | 0 % | |
Explosion Velocity Bonus | 0 % | |
siegeModeWarpStatus | 100 | |
Disallows Assistance | 1 | |
activationTargetLoss | 0 | |
disallowOffensiveModifiers | 1 | |
Armor Repair Bonus | 100 % | |
disallowEarlyDeactivation | 1 | |
Structure EM Damage Resistance | 0.699999988079071 % | |
Structure Explosive Damage Resistance | 0.699999988079071 % | |
Structure Kinetic Damage Resistance | 0.699999988079071 % | |
Structure Thermal Damage Resistance | 0.699999988079071 % | |
Gravimetric Strength | 1000 % | |
Ladar Strength | 1000 % | |
Magnetometric Strength | 1000 % | |
Radar Strength | 1000 % | |
Disallow Activation In Warp | 1 | |
Can be fitted to | Marauder | |
activationBlockedStrenght | 1 | |
Mass multiplier | 1 x | |
Max Modules Of This Group Allowed | 1 | |
deactivateIfOffensive | 0 | |
ECM Resistance | 0.000009999999747378752 % | |
Remote Repair Impedance Bonus | -99.9999008178711 % | |
Disallow Tethering | 1 | |
Sensor Dampener Resistance Bonus | -95 % | |
Remote Assistance Impedance Bonus | -95 % | |
Weapon Disruption Resistance Bonus | -99.9999008178711 % | |
Disallow Docking | 1 | |
Target Painter Resistance Bonus | -95 % |